STEP 4: We will need to keep track of which letters have been revealed by the dragon on each turn.
We'll create an empty variable as a placeholder to store a value that will change as our program runs.
- Go to and drag out another String Variable. Drop it at the bottom of your program.
- Name the variable revealed_letters.
- Change the value to empty quotes like this "".
To navigate the page using the TAB key, first press ESC to exit the code editor.